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Text File  |  2004-05-20  |  28.6 KB  |  1,020 lines

  1. QQRKSRC1
  2. // This file has been written by QuArK QuArK 6.4 alpha
  3. // It's the text version of file: DataSylphis.qrk
  4.  
  5. {
  6.   QuArKProtected = "1"
  7.   Description = "Base Sylphis data"
  8.   Sylphis setup.qctx =
  9.   {
  10.     Game = "Sylphis"
  11.     HTML = "help\index.html"
  12.     TextureFlags:form =
  13.     {
  14.       Style = "5"
  15.       Reset: =
  16.       {
  17.         Cap = "Reset to default"
  18.         Typ = "B"
  19.         Hint = "Reset all flags to the texture's default"
  20.         Delete: =
  21.         {
  22.           Flags = ""
  23.           Contents = ""
  24.           Value = ""
  25.         }
  26.       }
  27.       Contents: =
  28.       {
  29.         Cap = "detail"
  30.         Typ = "X134217728"
  31.         Hint = "for small, detail brushes that will not take part in the bsp"
  32.       }
  33.     }
  34.   }
  35.   NewFiles.qtx =
  36.   {
  37.     ToolBox = "New files..."
  38.     Root = "Sylphis file types.qtxfolder"
  39.     Sylphis file types.qtxfolder =
  40.     {
  41.       Col.col =
  42.       {
  43.       }
  44.     }
  45.   }
  46.   t_orig:incl =
  47.   {
  48.     origin = "0 0 0"
  49.   }
  50.   NewMap:incl =
  51.   {
  52.     Game = "Sylphis"
  53.     Root = "worldspawn:b"
  54.     worldspawn:b =
  55.     {
  56.       Border walls:g =
  57.       {
  58.         East wall:p =
  59.         {
  60.           west:f =
  61.           {
  62.             v = '256 0 272 256 -128 272 256 0 400'
  63.             tex = "base_wall/basewall01"
  64.           }
  65.           east:f =
  66.           {
  67.             v = '272 0 272 272 128 272 272 0 400'
  68.             tex = "common/caulk"
  69.           }
  70.           south:f =
  71.           {
  72.             v = '432 -192 272 560 -192 272 432 -192 400'
  73.             tex = "common/caulk"
  74.           }
  75.           north:f =
  76.           {
  77.             v = '432 192 272 304 192 272 432 192 400'
  78.             tex = "common/caulk"
  79.           }
  80.           down:f =
  81.           {
  82.             v = '432 0 -96 560 0 -96 432 -128 -96'
  83.             tex = "common/caulk"
  84.           }
  85.           up:f =
  86.           {
  87.             v = '432 0 96 560 0 96 432 128 96'
  88.             tex = "common/caulk"
  89.           }
  90.         }
  91.         West wall:p =
  92.         {
  93.           west:f =
  94.           {
  95.             v = '-272 0 272 -272 -128 272 -272 0 400'
  96.             tex = "common/caulk"
  97.           }
  98.           east:f =
  99.           {
  100.             v = '-256 0 272 -256 128 272 -256 0 400'
  101.             tex = "base_wall/basewall01"
  102.           }
  103.           south:f =
  104.           {
  105.             v = '432 -192 272 560 -192 272 432 -192 400'
  106.             tex = "common/caulk"
  107.           }
  108.           north:f =
  109.           {
  110.             v = '432 192 272 304 192 272 432 192 400'
  111.             tex = "common/caulk"
  112.           }
  113.           down:f =
  114.           {
  115.             v = '432 0 -96 560 0 -96 432 -128 -96'
  116.             tex = "common/caulk"
  117.           }
  118.           up:f =
  119.           {
  120.             v = '432 0 96 560 0 96 432 128 96'
  121.             tex = "common/caulk"
  122.           }
  123.         }
  124.         North wall:p =
  125.         {
  126.           west:f =
  127.           {
  128.             v = '-256 0 272 -256 -128 272 -256 0 400'
  129.             tex = "common/caulk"
  130.           }
  131.           east:f =
  132.           {
  133.             v = '256 0 272 256 128 272 256 0 400'
  134.             tex = "common/caulk"
  135.           }
  136.           south:f =
  137.           {
  138.             v = '432 192 272 560 192 272 432 192 400'
  139.             tex = "base_wall/basewall01"
  140.           }
  141.           north:f =
  142.           {
  143.             v = '432 208 272 304 208 272 432 208 400'
  144.             tex = "common/caulk"
  145.           }
  146.           down:f =
  147.           {
  148.             v = '432 0 -96 560 0 -96 432 -128 -96'
  149.             tex = "common/caulk"
  150.           }
  151.           up:f =
  152.           {
  153.             v = '432 0 96 560 0 96 432 128 96'
  154.             tex = "common/caulk"
  155.           }
  156.         }
  157.         South wall:p =
  158.         {
  159.           west:f =
  160.           {
  161.             v = '-256 0 272 -256 -128 272 -256 0 400'
  162.             tex = "common/caulk"
  163.           }
  164.           east:f =
  165.           {
  166.             v = '256 0 272 256 128 272 256 0 400'
  167.             tex = "common/caulk"
  168.           }
  169.           south:f =
  170.           {
  171.             v = '432 -208 272 560 -208 272 432 -208 400'
  172.             tex = "common/caulk"
  173.           }
  174.           north:f =
  175.           {
  176.             v = '432 -192 272 304 -192 272 432 -192 400'
  177.             tex = "base_wall/basewall01"
  178.           }
  179.           down:f =
  180.           {
  181.             v = '432 0 -96 560 0 -96 432 -128 -96'
  182.             tex = "common/caulk"
  183.           }
  184.           up:f =
  185.           {
  186.             v = '432 0 96 560 0 96 432 128 96'
  187.             tex = "common/caulk"
  188.           }
  189.         }
  190.         Roof:p =
  191.         {
  192.           west:f =
  193.           {
  194.             v = '-256 0 272 -256 -128 272 -256 0 400'
  195.             tex = "common/caulk"
  196.           }
  197.           east:f =
  198.           {
  199.             v = '256 0 272 256 128 272 256 0 400'
  200.             tex = "common/caulk"
  201.           }
  202.           south:f =
  203.           {
  204.             v = '432 -192 272 560 -192 272 432 -192 400'
  205.             tex = "common/caulk"
  206.           }
  207.           north:f =
  208.           {
  209.             v = '432 192 272 304 192 272 432 192 400'
  210.             tex = "common/caulk"
  211.           }
  212.           down:f =
  213.           {
  214.             v = '432 0 96 560 0 96 432 -128 96'
  215.             tex = "base_wall/basewall01"
  216.           }
  217.           up:f =
  218.           {
  219.             v = '432 0 112 560 0 112 432 128 112'
  220.             tex = "common/caulk"
  221.           }
  222.         }
  223.         Floor:p =
  224.         {
  225.           west:f =
  226.           {
  227.             v = '-256 0 272 -256 -128 272 -256 0 400'
  228.             tex = "common/caulk"
  229.           }
  230.           east:f =
  231.           {
  232.             v = '256 0 272 256 128 272 256 0 400'
  233.             tex = "common/caulk"
  234.           }
  235.           south:f =
  236.           {
  237.             v = '432 -192 272 560 -192 272 432 -192 400'
  238.             tex = "common/caulk"
  239.           }
  240.           north:f =
  241.           {
  242.             v = '432 192 272 304 192 272 432 192 400'
  243.             tex = "common/caulk"
  244.           }
  245.           down:f =
  246.           {
  247.             v = '432 0 -112 560 0 -112 432 -128 -112'
  248.             tex = "common/caulk"
  249.           }
  250.           up:f =
  251.           {
  252.             v = '432 0 -96 560 0 -96 432 128 -96'
  253.             tex = "base_wall/basewall01"
  254.           }
  255.         }
  256.       }
  257.       info_player_start:e =
  258.       {
  259.         origin = "-144 0 -96"
  260.         angle = "360"
  261.       }
  262.       light:e =
  263.       {
  264.         origin = "0 0 0"
  265.         radius = "300"
  266.         color = "1 1 1"
  267.         shadows = "1"
  268.         type = "0"
  269.         freq = "2.0"
  270.         phase = "0.0"
  271.       }
  272.     }
  273.   }
  274.   Toolbox Folders.qtx =
  275.   {
  276.     ToolBox = "Texture Browser..."
  277.     Root = "New Folder.qtxfolder"
  278.     New Folder.qtxfolder =
  279.     {
  280.       harkal.shader =
  281.       {
  282.         Size = '128 128'
  283.         textures/test_sky:shader =
  284.         {
  285.           sky = "textures/skies/unit1"
  286.           qer_editorimage = "textures/skies/unit1nz.jpg"
  287.           Size = '512 512'
  288.         }
  289.         textures/glass:shader =
  290.         {
  291.           surfaceparm = "trans"
  292.           surfaceparm = "noshadows"
  293.           deformVertexes = "wave 20 sin 3 3 0.1 0.1"
  294.           Size = '128 128'
  295.           textures/water.jpg:shstg =
  296.           {
  297.             map = "textures/water.jpg"
  298.             heightMap = "white"
  299.             glossines = "0.3"
  300.             tcmod = "scroll -.05 .1"
  301.             blendfunc = "GL_DST_COLOR GL_ONE"
  302.           }
  303.           textures/ripple.jpg:shstg =
  304.           {
  305.             map = "textures/ripple.jpg"
  306.             tcmod = "scroll .05 -.01"
  307.             tcMod = "scale 0.5 0.5"
  308.             tcMod = "rotate .5"
  309.             blendfunc = "add"
  310.           }
  311.         }
  312.         textures/water:shader =
  313.         {
  314.           surfaceparm = "trans"
  315.           surfaceparm = "noshadows"
  316.           Size = '128 128'
  317.           textures/water.jpg:shstg =
  318.           {
  319.             map = "textures/water.jpg"
  320.             heightMap = "white"
  321.             glossines = "0.3"
  322.             tcmod = "scroll -.05 .1"
  323.             blendfunc = "GL_DST_COLOR GL_ONE"
  324.           }
  325.           textures/caust/caust0000.jpg:shstg =
  326.           {
  327.             animmap = "10 textures/caust/caust0000.jpg textures/caust/caust000"
  328.              "1.jpg textures/caust/caust0002.jpg textures/caust/caust0003.jpg "
  329.              "textures/caust/caust0004.jpg textures/caust/caust0005.jpg textur"
  330.              "es/caust/caust0006.jpg textures/caust/caust0007.jpg textures/cau"
  331.              "st/caust0008.jpg textures/caust/caust0009.jpg textures/caust/cau"
  332.              "st0010.jpg textures/caust/caust0011.jpg textures/caust/caust0012"
  333.              ".jpg textures/caust/caust0013.jpg textures/caust/caust0014.jpg t"
  334.              "extures/caust/caust0015.jpg textures/caust/caust0016.jpg texture"
  335.              "s/caust/caust0017.jpg textures/caust/caust0018.jpg textures/caus"
  336.              "t/caust0019.jpg textures/caust/caust0020.jpg textures/caust/caus"
  337.              "t0021.jpg textures/caust/caust0022.jpg textures/caust/caust0023."
  338.              "jpg textures/caust/caust0024.jpg textures/caust/caust0025.jpg te"
  339.              "xtures/caust/caust0026.jpg textures/caust/caust0027.jpg textures"
  340.              "/caust/caust0028.jpg textures/caust/caust0029.jpg textures/caust"
  341.              "/caust0030.jpg textures/caust/caust0031.jpg"
  342.             blendfunc = "add"
  343.           }
  344.         }
  345.         textures/lava:shader =
  346.         {
  347.           surfaceparm = "trans"
  348.           surfaceparm = "noshadows"
  349.           Size = '256 256'
  350.           textures/caust/caust0000.jpg:shstg =
  351.           {
  352.             animmap = "10 textures/caust/caust0000.jpg textures/caust/caust000"
  353.              "1.jpg textures/caust/caust0002.jpg textures/caust/caust0003.jpg "
  354.              "textures/caust/caust0004.jpg textures/caust/caust0005.jpg textur"
  355.              "es/caust/caust0006.jpg textures/caust/caust0007.jpg textures/cau"
  356.              "st/caust0008.jpg textures/caust/caust0009.jpg textures/caust/cau"
  357.              "st0010.jpg textures/caust/caust0011.jpg textures/caust/caust0012"
  358.              ".jpg textures/caust/caust0013.jpg textures/caust/caust0014.jpg t"
  359.              "extures/caust/caust0015.jpg textures/caust/caust0016.jpg texture"
  360.              "s/caust/caust0017.jpg textures/caust/caust0018.jpg textures/caus"
  361.              "t/caust0019.jpg textures/caust/caust0020.jpg textures/caust/caus"
  362.              "t0021.jpg textures/caust/caust0022.jpg textures/caust/caust0023."
  363.              "jpg textures/caust/caust0024.jpg textures/caust/caust0025.jpg te"
  364.              "xtures/caust/caust0026.jpg textures/caust/caust0027.jpg textures"
  365.              "/caust/caust0028.jpg textures/caust/caust0029.jpg textures/caust"
  366.              "/caust0030.jpg textures/caust/caust0031.jpg"
  367.             rgbgen = "color 1.0 0.0 0.0"
  368.             blendfunc = "add"
  369.           }
  370.         }
  371.         textures/flame:shader =
  372.         {
  373.           surfaceparm = "trans"
  374.           qer_editorimage = "textures/flame1.jpg"
  375.           Size = '128 256'
  376.           textures/flame1.tga:shstg =
  377.           {
  378.             animMap = "10 textures/flame1.tga textures/flame2.tga textures/fla"
  379.              "me3.tga textures/flame4.tga textures/flame5.tga textures/flame6."
  380.              "tga textures/flame7.tga textures/flame8.tga"
  381.             blendFunc = "add"
  382.             rgbgen = "color 1.0 1.0 1.0"
  383.             rgbGen = "wave inverseSawtooth 0 1 0 10"
  384.           }
  385.           textures/flame2.tga:shstg =
  386.           {
  387.             animMap = "10 textures/flame2.tga textures/flame3.tga textures/fla"
  388.              "me4.tga textures/flame5.tga textures/flame6.tga textures/flame7."
  389.              "tga textures/flame8.tga textures/flame1.tga"
  390.             blendFunc = "add"
  391.             rgbgen = "color 1.0 1.0 1.0"
  392.             rgbGen = "wave sawtooth 0 1 0 10"
  393.           }
  394.         }
  395.         textures/sopbox1:shader =
  396.         {
  397.           textures/sopbox1.jpg:shstg =
  398.           {
  399.             map = "textures/sopbox1.jpg"
  400.             normalMap = "textures/sopbox1_normal.png"
  401.             glossMap = "textures/sopbox1_gloss.png"
  402.           }
  403.         }
  404.         textures/pknight:shader =
  405.         {
  406.           Size = '256 256'
  407.           textures/pknight.jpg:shstg =
  408.           {
  409.             map = "textures/pknight.jpg"
  410.             heightMap = "textures/pknight_bump.png 5"
  411.             glossMap = "textures/pknight_gloss.png"
  412.           }
  413.         }
  414.         textures/fmet01:shader =
  415.         {
  416.           Size = '512 512'
  417.           textures/fmet01.jpg:shstg =
  418.           {
  419.             map = "textures/fmet01.jpg"
  420.             normalMap = "textures/fmet01_norm.png"
  421.             glossMap = "textures/fmet01_gloss.png"
  422.           }
  423.         }
  424.         textures/fmet01_alpha:shader =
  425.         {
  426.           surfaceparm = "trans"
  427.           nomipmaps = ""
  428.           Size = '512 512'
  429.           textures/fmet01_alpha.jpg:shstg =
  430.           {
  431.             map = "textures/fmet01_alpha.jpg"
  432.             normalMap = "textures/fmet01_norm.png"
  433.             glossMap = "textures/fmet01_gloss.png"
  434.             alphaFunc = "ge128"
  435.           }
  436.         }
  437.         textures/wood:shader =
  438.         {
  439.           Size = '512 512'
  440.           textures/wood.jpg:shstg =
  441.           {
  442.             map = "textures/wood.jpg"
  443.             normalMap = "textures/test_norm.png"
  444.             glossmap = "textures/test_gloss.png"
  445.           }
  446.         }
  447.         textures/pmet01:shader =
  448.         {
  449.           Size = '256 64'
  450.           textures/pmet01.jpg:shstg =
  451.           {
  452.             map = "textures/pmet01.jpg"
  453.             normalMap = "textures/pmet01_norm.png"
  454.             glossMap = "textures/pmet01_gloss.png"
  455.           }
  456.         }
  457.         textures/pmet03:shader =
  458.         {
  459.           Size = '256 512'
  460.           textures/pmet03.jpg:shstg =
  461.           {
  462.             map = "textures/pmet03.jpg"
  463.             normalMap = "textures/pmet03_norm.png"
  464.             glossMap = "textures/pmet03_gloss.png"
  465.           }
  466.         }
  467.         textures/rmet01:shader =
  468.         {
  469.           Size = '256 64'
  470.           textures/rmet01.jpg:shstg =
  471.           {
  472.             map = "textures/rmet01.jpg"
  473.             normalMap = "textures/rmet01_norm.png"
  474.             glossMap = "textures/rmet01_gloss.png"
  475.           }
  476.         }
  477.         textures/rmet03:shader =
  478.         {
  479.           Size = '128 128'
  480.           textures/rmet03.jpg:shstg =
  481.           {
  482.             map = "textures/rmet03.jpg"
  483.             normalMap = "textures/rmet03_norm.png"
  484.             glossMap = "textures/rmet03_gloss.png"
  485.           }
  486.         }
  487.         textures/lmet01:shader =
  488.         {
  489.           Size = '128 64'
  490.           textures/lmet01.jpg:shstg =
  491.           {
  492.             map = "textures/lmet01.jpg"
  493.             normalMap = "textures/lmet01_norm.png"
  494.             glossMap = "textures/lmet01_gloss.png"
  495.           }
  496.           textures/lmet01_luma.jpg:shstg =
  497.           {
  498.             map = "textures/lmet01_luma.jpg"
  499.             blendfunc = "add"
  500.             rgbgen = "color 1.0 1.0 1.0"
  501.           }
  502.         }
  503.         textures/lmet01_red:shader =
  504.         {
  505.           Size = '128 64'
  506.           textures/lmet01.jpg:shstg =
  507.           {
  508.             map = "textures/lmet01.jpg"
  509.             normalMap = "textures/lmet01_norm.png"
  510.             glossMap = "textures/lmet01_gloss.png"
  511.           }
  512.           textures/lmet01_luma.jpg:shstg =
  513.           {
  514.             map = "textures/lmet01_luma.jpg"
  515.             blendfunc = "add"
  516.             rgbgen = "color .8 0.0 0.0"
  517.             rgbgen = "wave sin 0.0 1.0 0.0 1"
  518.           }
  519.         }
  520.         textures/lmet01_broken:shader =
  521.         {
  522.           Size = '128 64'
  523.           textures/lmet01.jpg:shstg =
  524.           {
  525.             map = "textures/lmet01.jpg"
  526.             normalMap = "textures/lmet01_norm.png"
  527.             glossMap = "textures/lmet01_gloss.png"
  528.           }
  529.           textures/lmet01_luma.jpg:shstg =
  530.           {
  531.             map = "textures/lmet01_luma.jpg"
  532.             blendfunc = "add"
  533.             rgbgen = "color 1.0 0.0 0.0"
  534.             rgbgen = "wave sin 0.0 1.0 0.0 60.2"
  535.           }
  536.         }
  537.         textures/wmet03:shader =
  538.         {
  539.           Size = '128 256'
  540.           textures/wmet03.jpg:shstg =
  541.           {
  542.             map = "textures/wmet03.jpg"
  543.             normalMap = "textures/wmet03_norm.png"
  544.             glossMap = "textures/wmet03_gloss.png"
  545.           }
  546.           textures/wmet03_luma.jpg:shstg =
  547.           {
  548.             map = "textures/wmet03_luma.jpg"
  549.             blendfunc = "add"
  550.             rgbgen = "color 1.0 1.0 1.0"
  551.             rgbgen = "wave inversesawtooth .5 1.0 0.0 1.5"
  552.           }
  553.         }
  554.         textures/pmet02:shader =
  555.         {
  556.           Size = '256 64'
  557.           textures/pmet02.jpg:shstg =
  558.           {
  559.             map = "textures/pmet02.jpg"
  560.             normalMap = "textures/pmet02_norm.png"
  561.             glossMap = "textures/pmet02_gloss.png"
  562.           }
  563.         }
  564.         textures/pmet04:shader =
  565.         {
  566.           Size = '512 256'
  567.           textures/pmet04.jpg:shstg =
  568.           {
  569.             map = "textures/pmet04.jpg"
  570.             normalMap = "textures/pmet04_norm.png"
  571.             glossMap = "textures/pmet04_gloss.png"
  572.           }
  573.         }
  574.         textures/tmet05:shader =
  575.         {
  576.           Size = '256 32'
  577.           textures/tmet05.jpg:shstg =
  578.           {
  579.             map = "textures/tmet05.jpg"
  580.             normalMap = "textures/tmet05_norm.png"
  581.             glossMap = "textures/tmet05_gloss.png"
  582.           }
  583.           textures/tmet05_luma.jpg:shstg =
  584.           {
  585.             map = "textures/tmet05_luma.jpg"
  586.             blendfunc = "add"
  587.             rgbgen = "color 1.0 1.0 1.0"
  588.           }
  589.         }
  590.         textures/tmet03:shader =
  591.         {
  592.           Size = '256 32'
  593.           textures/tmet03.jpg:shstg =
  594.           {
  595.             map = "textures/tmet03.jpg"
  596.             normalMap = "textures/tmet03_norm.png"
  597.             glossMap = "textures/tmet03_gloss.png"
  598.           }
  599.         }
  600.         textures/dmet01:shader =
  601.         {
  602.           Size = '512 512'
  603.           textures/dmet01.jpg:shstg =
  604.           {
  605.             map = "textures/dmet01.jpg"
  606.             normalMap = "textures/dmet01_norm.png"
  607.             glossMap = "textures/dmet01_gloss.png"
  608.           }
  609.         }
  610.         textures/wmet02:shader =
  611.         {
  612.           Size = '256 256'
  613.           textures/wmet02.jpg:shstg =
  614.           {
  615.             map = "textures/wmet02.jpg"
  616.             normalMap = "textures/wmet02_norm.png"
  617.             glossMap = "textures/wmet02_gloss.png"
  618.           }
  619.         }
  620.         textures/wmet02a:shader =
  621.         {
  622.           Size = '256 256'
  623.           textures/wmet02a.jpg:shstg =
  624.           {
  625.             map = "textures/wmet02a.jpg"
  626.             normalMap = "textures/wmet02_norm.png"
  627.             glossMap = "textures/wmet02a_gloss.png"
  628.           }
  629.         }
  630.         textures/wmet02b:shader =
  631.         {
  632.           Size = '256 256'
  633.           textures/wmet02b.jpg:shstg =
  634.           {
  635.             map = "textures/wmet02b.jpg"
  636.             normalMap = "textures/wmet02_norm.png"
  637.             glossMap = "textures/wmet02b_gloss.png"
  638.           }
  639.         }
  640.         textures/rmet02:shader =
  641.         {
  642.           Size = '256 512'
  643.           textures/rmet02.jpg:shstg =
  644.           {
  645.             map = "textures/rmet02.jpg"
  646.             normalMap = "textures/rmet02_norm.png"
  647.             glossMap = "textures/rmet02_gloss.png"
  648.           }
  649.         }
  650.         models/paladin/flesh:shader =
  651.         {
  652.           Size = '64 64'
  653.           models/paladin/flesh.png:shstg =
  654.           {
  655.             map = "models/paladin/flesh.png"
  656.             heightMap = "models/paladin/flesh_bump.png"
  657.             glossines = "0"
  658.           }
  659.         }
  660.         textures/ambtest:shader =
  661.         {
  662.           Size = '256 256'
  663.           textures/wmet02.jpg:shstg =
  664.           {
  665.             map = "textures/wmet02.jpg"
  666.             heightMap = "textures/wmet02_bump.png"
  667.             glossMap = "textures/wmet02_gloss.png"
  668.             rgbgen = "wave sawtooth .8 1.0 0.0 0.5"
  669.           }
  670.         }
  671.       }
  672.       models.shader =
  673.       {
  674.         Size = '128 128'
  675.         models/mapobjects/pmet03:shader =
  676.         {
  677.           Size = '256 512'
  678.           textures/pmet03.jpg:shstg =
  679.           {
  680.             map = "textures/pmet03.jpg"
  681.             normalMap = "textures/pmet03_norm.png"
  682.             glossMap = "textures/pmet03_gloss.png"
  683.           }
  684.         }
  685.         models/mapobjects/rmet03:shader =
  686.         {
  687.           Size = '128 128'
  688.           textures/rmet03.jpg:shstg =
  689.           {
  690.             map = "textures/rmet03.jpg"
  691.             normalMap = "textures/rmet03_norm.png"
  692.             glossMap = "textures/rmet03_gloss.png"
  693.           }
  694.         }
  695.       }
  696.       my.shader =
  697.       {
  698.         Size = '128 128'
  699.         textures/tank:shader =
  700.         {
  701.           textures/tank.jpg:shstg =
  702.           {
  703.             map = "textures/tank.jpg"
  704.             heightMap = "textures/tankheight.tga 0.7"
  705.             depthWrite = ""
  706.           }
  707.         }
  708.         textures/fighter:shader =
  709.         {
  710.           textures/diffuse2.jpg:shstg =
  711.           {
  712.             map = "textures/diffuse2.jpg"
  713.             heightMap = "textures/bump.tga 10"
  714.             glossines = "1.0"
  715.           }
  716.         }
  717.         textures/floor:shader =
  718.         {
  719.           textures/floor.jpg:shstg =
  720.           {
  721.             map = "textures/floor.jpg"
  722.             heightMap = "textures/floor_bump.tga 5"
  723.             glossMap = "textures/floor_gloss.tga"
  724.           }
  725.         }
  726.         textures/pipa:shader =
  727.         {
  728.           textures/pipa.jpg:shstg =
  729.           {
  730.             map = "textures/pipa.jpg"
  731.             heightMap = "textures/pipa_bump.tga -5"
  732.             glossines = "1.0"
  733.           }
  734.         }
  735.         textures/wood:shader =
  736.         {
  737.           Size = '512 512'
  738.           textures/wood.jpg:shstg =
  739.           {
  740.             map = "textures/wood.jpg"
  741.             heightMap = "textures/wood_bump.tga 5"
  742.             glossines = "0.0"
  743.           }
  744.         }
  745.         textures/brik_t10:shader =
  746.         {
  747.           textures/brik_t10.jpg:shstg =
  748.           {
  749.             map = "textures/brik_t10.jpg"
  750.             heightMap = "textures/brik_bump.tga 2"
  751.             glossines = "0.9"
  752.             depthWrite = ""
  753.           }
  754.         }
  755.         textures/tile:shader =
  756.         {
  757.           textures/tile.jpg:shstg =
  758.           {
  759.             map = "textures/tile.jpg"
  760.             heightMap = "textures/tile_bump.tga 5"
  761.             glossines = "0.9"
  762.             depthWrite = ""
  763.           }
  764.         }
  765.         textures/road:shader =
  766.         {
  767.           textures/road.jpg:shstg =
  768.           {
  769.             map = "textures/road.jpg"
  770.             depthWrite = ""
  771.           }
  772.         }
  773.         textures/flare1:shader =
  774.         {
  775.           textures/flare1.tga:shstg =
  776.           {
  777.             map = "textures/flare1.tga"
  778.             rgbGen = "identity"
  779.           }
  780.         }
  781.         textures/fskin:shader =
  782.         {
  783.           textures/fskin.jpg:shstg =
  784.           {
  785.             map = "textures/fskin.jpg"
  786.             heightMap = "textures/fskin_bump.jpg 2"
  787.             depthWrite = ""
  788.             rgbGen = "lightingdiffuse"
  789.           }
  790.         }
  791.       }
  792.       goth.shader =
  793.       {
  794.         Size = '128 128'
  795.         textures/goth/city2_8:shader =
  796.         {
  797.           Size = '256 256'
  798.           textures/goth/city2_8.jpg:shstg =
  799.           {
  800.             map = "textures/goth/city2_8.jpg"
  801.             heightMap = "textures/goth/city2_8_bump.jpg 5.0"
  802.             glossMap = "textures/goth/city2_8_gloss.jpg"
  803.           }
  804.         }
  805.         textures/goth/city4_6:shader =
  806.         {
  807.           Size = '256 256'
  808.           textures/goth/city4_6.jpg:shstg =
  809.           {
  810.             map = "textures/goth/city4_6.jpg"
  811.             heightMap = "textures/goth/city4_6_bump.jpg 5.0"
  812.             glossMap = "textures/goth/city4_6_gloss.jpg"
  813.           }
  814.         }
  815.         textures/goth/column1_5:shader =
  816.         {
  817.           Size = '256 256'
  818.           textures/goth/column1_5.jpg:shstg =
  819.           {
  820.             map = "textures/goth/column1_5.jpg"
  821.             heightMap = "textures/goth/column1_5_bump.jpg 5.0"
  822.             glossMap = "textures/goth/column1_5_gloss.jpg"
  823.           }
  824.         }
  825.         textures/goth/metal5_2:shader =
  826.         {
  827.           Size = '256 256'
  828.           textures/goth/metal5_2.jpg:shstg =
  829.           {
  830.             map = "textures/goth/metal5_2.jpg"
  831.             heightMap = "textures/goth/metal5_2_bump.jpg 5.0"
  832.             glossMap = "textures/goth/metal5_2_gloss.jpg"
  833.           }
  834.         }
  835.         textures/goth/mmetal1_1:shader =
  836.         {
  837.           Size = '256 256'
  838.           textures/goth/mmetal1_1.jpg:shstg =
  839.           {
  840.             map = "textures/goth/mmetal1_1.jpg"
  841.             heightMap = "textures/goth/mmetal1_1_bump.jpg 5.0"
  842.             glossMap = "textures/goth/mmetal1_1_gloss.jpg"
  843.           }
  844.         }
  845.         textures/goth/rock4_1:shader =
  846.         {
  847.           Size = '512 512'
  848.           textures/goth/rock4_1.jpg:shstg =
  849.           {
  850.             map = "textures/goth/rock4_1.jpg"
  851.             heightMap = "textures/goth/rock4_1_bump.jpg 5.0"
  852.             glossMap = "textures/goth/rock4_1_gloss.jpg"
  853.           }
  854.         }
  855.         textures/goth/rock4_2:shader =
  856.         {
  857.           Size = '512 512'
  858.           textures/goth/rock4_2.jpg:shstg =
  859.           {
  860.             map = "textures/goth/rock4_2.jpg"
  861.             heightMap = "textures/goth/rock4_2_bump.jpg 5.0"
  862.             glossMap = "textures/goth/rock4_2_gloss.jpg"
  863.           }
  864.         }
  865.         textures/goth/tech10_1:shader =
  866.         {
  867.           Size = '256 256'
  868.           textures/goth/tech10_1.jpg:shstg =
  869.           {
  870.             map = "textures/goth/tech10_1.jpg"
  871.             heightMap = "textures/goth/tech10_1_bump.jpg 5.0"
  872.             glossMap = "textures/goth/tech10_1_gloss.jpg"
  873.           }
  874.         }
  875.         textures/goth/wizwood1_5:shader =
  876.         {
  877.           Size = '256 256'
  878.           textures/goth/wizwood1_5.jpg:shstg =
  879.           {
  880.             map = "textures/goth/wizwood1_5.jpg"
  881.             heightMap = "textures/goth/wizwood1_5_bump.jpg 5.0"
  882.             glossMap = "textures/goth/wizwood1_5_gloss.jpg"
  883.           }
  884.         }
  885.         textures/goth/wood1_1:shader =
  886.         {
  887.           Size = '512 512'
  888.           textures/goth/wood1_1.jpg:shstg =
  889.           {
  890.             map = "textures/goth/wood1_1.jpg"
  891.             heightMap = "textures/goth/wood1_1_bump.jpg 5.0"
  892.             glossMap = "textures/goth/wood1_1_gloss.jpg"
  893.           }
  894.         }
  895.         textures/goth/woodflr1_4:shader =
  896.         {
  897.           Size = '256 256'
  898.           textures/goth/woodflr1_4.jpg:shstg =
  899.           {
  900.             map = "textures/goth/woodflr1_4.jpg"
  901.             heightMap = "textures/goth/woodflr1_4_bump.jpg 5.0"
  902.             glossMap = "textures/goth/woodflr1_4_gloss.jpg"
  903.           }
  904.         }
  905.         textures/goth/wswamp2_1:shader =
  906.         {
  907.           Size = '256 256'
  908.           textures/goth/wswamp2_1.jpg:shstg =
  909.           {
  910.             map = "textures/goth/wswamp2_1.jpg"
  911.             heightMap = "textures/goth/wswamp2_1_bump.jpg 5.0"
  912.             glossMap = "textures/goth/wswamp2_1_gloss.jpg"
  913.           }
  914.         }
  915.         textures/goth/_0slipbot:shader =
  916.         {
  917.           Size = '256 256'
  918.           textures/goth/_0slipbot.jpg:shstg =
  919.           {
  920.             map = "textures/goth/_0slipbot.jpg"
  921.             heightMap = "textures/goth/_0slipbot_bump.jpg 5.0"
  922.             glossMap = "textures/goth/_0slipbot_gloss.jpg"
  923.           }
  924.         }
  925.         textures/goth/_1button:shader =
  926.         {
  927.           Size = '192 192'
  928.           textures/goth/_1button.jpg:shstg =
  929.           {
  930.             map = "textures/goth/_1button.jpg"
  931.             heightMap = "textures/goth/_1button_bump.jpg 5.0"
  932.             glossMap = "textures/goth/_1button_gloss.jpg"
  933.           }
  934.         }
  935.         textures/goth/_3floorsw:shader =
  936.         {
  937.           Size = '256 256'
  938.           textures/goth/_3floorsw.jpg:shstg =
  939.           {
  940.             map = "textures/goth/_3floorsw.jpg"
  941.             heightMap = "textures/goth/_3floorsw_bump.jpg 5.0"
  942.             glossMap = "textures/goth/_3floorsw_gloss.jpg"
  943.           }
  944.         }
  945.       }
  946.       system.shader =
  947.       {
  948.         Size = '128 128'
  949.         textures/sylphis:shader =
  950.         {
  951.           Size = '128 64'
  952.           textures/sylphis.png:shstg =
  953.           {
  954.             map = "textures/sylphis.png"
  955.             blendfunc = "blend"
  956.             rgbgen = "color 1.0 1.0 1.0"
  957.             rgbgen = "wave inversesawtooth 0.0 1.0 0.0 2"
  958.           }
  959.         }
  960.         crosshair:shader =
  961.         {
  962.           Size = '32 32'
  963.           textures/crosshair.png:shstg =
  964.           {
  965.             map = "textures/crosshair.png"
  966.             blendfunc = "add"
  967.             rgbgen = "color 1.0 1.0 1.0"
  968.           }
  969.         }
  970.         pointer:shader =
  971.         {
  972.           Size = '32 32'
  973.           textures/pointer.png:shstg =
  974.           {
  975.             map = "textures/pointer.png"
  976.             blendfunc = "blend"
  977.             rgbgen = "color 1.0 1.0 1.0"
  978.           }
  979.         }
  980.         common/portal:shader =
  981.         {
  982.           surfaceparm = "trans"
  983.           Size = '64 64'
  984.           textures/common/portal.jpg:shstg =
  985.           {
  986.             map = "textures/common/portal.jpg"
  987.           }
  988.         }
  989.         common/trigger:shader =
  990.         {
  991.           Size = '64 64'
  992.           textures/common/trigger.jpg:shstg =
  993.           {
  994.             map = "textures/common/trigger.jpg"
  995.           }
  996.         }
  997.         common/caulk:shader =
  998.         {
  999.           surfaceparm = "nodraw"
  1000.           Size = '64 64'
  1001.           textures/common/caulk.jpg:shstg =
  1002.           {
  1003.             map = "textures/common/caulk.jpg"
  1004.           }
  1005.         }
  1006.         common/playerclip:shader =
  1007.         {
  1008.           surfaceparm = "trans"
  1009.           surfaceparm = "nodraw"
  1010.           Size = '64 64'
  1011.           textures/common/caulk.jpg:shstg =
  1012.           {
  1013.             map = "textures/common/caulk.jpg"
  1014.           }
  1015.         }
  1016.       }
  1017.     }
  1018.   }
  1019. }
  1020.